Category: Grafika

  • Immersive Game. AI generated illustration

    Immersive Game. AI generated illustration

    This is my first officialy released AI Gfx. Released yesterday (26.08.2023) at Xenium Party in Łódź/Poland. It won the first in Poland AI Gfx Compo at demoscene party. It’s quite big, upscaled to 372×2048 pixels. Enjoy. More info below. Title: Immersive GameGenerated by: Carrion / Censor Designhardaware: i7 12700K, 32GB RAM, RTX 4070Ti 12GBTools: SD […]

  • Playing with AI generated GFX

    Playing with AI generated GFX

    When preparing for my presentation at X party in June 2023 I played a bit with AI generated art. My idea was to learn using the Stable Diffusion and A1111 (Automatic 1111) tools. To learn it I decided to recreate some of my pics with these AI generative techniques. Below you can see some results. […]

  • AI gfx Compo at Xenium

    AI gfx Compo at Xenium

    For last couple of months I started to play with image generation with Stable Diffusion and A1111 toolset. I am really stunned byt the results I can produce but also by the resources, tutorials, community, etc that exploded around AI technologies recently. Xenium demoscene party that is going to happen in August 2023 in Łódź/Poland […]

  • Lost SamurAI Compopic

    Lost SamurAI Compopic

    This is my entry to gfx competition at Lost 8bit Party 2023 in Poland. This is for Commodore 64. resolution is 160×242 and to achieve that sprites are used on top and bottom borders. Some extra sprites are used also on the face of the Samurai and the tiger as I needed more colors for […]

  • Mikrobi vs AI

    Mikrobi vs AI

    This is my latest picture made for Arok Party in 2023 in Hungary.The platform is Commodore plus/4 and the pic is 160×248 and uses 63 colors. Enjoy.

  • Shadow/GP Tribute!

    Shadow/GP Tribute!

    RIP Shadow of Genesis Project. I haven’t know the guy personally but I enjoyed many of his little productions on 8 and 16-bit machines.

  • Fall by Carrion/Censor Design

    Fall by Carrion/Censor Design

    To jest moja nowa grafika na Commodore 64 przygotowana na party Syntax 2022 odbywające się w Melbern w Australii. Załączam też kolejne kilka faz jak powstawała ta grafika. Grafika jest stworzona w trybie FLI 148×200 pixeli (grubych pixeli). Dlaczego 148? Tryb FLI to standardowe 160×200, ale bez 3 pierwszych kolumn znakowych, czyli bez 3×4 pixeli. […]