These two are my latest C64 images converted and recolored for Commodore +4 MFLI mode. Enjoy!
This is my latest C64 picture. Another try of using Knut’s border gfx method. This one was a bit more challenging and I’m not super happy of the result, but you have to stop at some point and not try to perfectly finish it like forever… The theme is kind fun word-play of Stormlord and […]
Here’s little explanation of how the sprite trick in my latest picture for c64 works.
This is a latest picture I created for C64. Idea is based on a gfx from the game Stormlord but I also wanted to try a technique invented by Knut/Fossil for displaying gfx on borders. In short it is 160×284 image with sprites on up/bottom borders. Sprites are displayed every second line – with some […]
This is what you get when you win a gfx compo on Gerp party 🙂 Thanks a lot guys. I haven’t expected such a cool prize so… Thank You!
Commodore Plus/4. 160×248 and 47 Colors. Inspired by C64 Stormlord tune remix with Italian lyrics. Demoscene and demos especially are like a magic lantern… Aren’t they? This image is my contribution to Gerp 2022 Demoscene party in the category of oldschool gfx or whatever the name of the compo is. Tools used: Photoshop. Timanthes. Plus4Emu. […]
So after posting the unfinished version I thought I just release the upper part of the 3 screen pic. So here it is. It really is final one. I won’t work on it anymore 🙂 But… right after doing this C64 1 screen image I decided to quickly recolor it a bit and do C+4 […]
… and it will remain unfinished – at least for some time. This is an image I started to work on as a response to one made by The Sarge/Fairlight. It took me some time to come up with the overall idea, but I was quite happy with the concept at the end. Unfortunately, after […]
This is a sketch versions of the title screen I designed for Atari 8bit Prince of Persia game. Some time ago I was asked to come up with an idea for the title screen for the PoP game so here it is. I think it won’t be used so I decided to show it here […]