Tag: gfx
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Immersive Game. AI generated illustration
This is my first officialy released AI Gfx. Released yesterday (26.08.2023) at Xenium Party in Łódź/Poland. It won the first in Poland AI Gfx Compo at demoscene party. It’s quite big, upscaled to 372×2048 pixels. Enjoy. More info below. Title: Immersive GameGenerated by: Carrion / Censor Designhardaware: i7 12700K, 32GB RAM, RTX 4070Ti 12GBTools: SD […]
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Playing with AI generated GFX
When preparing for my presentation at X party in June 2023 I played a bit with AI generated art. My idea was to learn using the Stable Diffusion and A1111 (Automatic 1111) tools. To learn it I decided to recreate some of my pics with these AI generative techniques. Below you can see some results. […]
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Attila23. 2011 Image Remake
The pixel art pic titled Atilla was my first one for Commodore plus/4 computer. I love this platform since then. This year I wanted to do a remake of this first image. So here it is. Please notice the wrong spelling of the first image (Atilla) and the new correct one Attila. I asked Murphy […]
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AI gfx Compo at Xenium
For last couple of months I started to play with image generation with Stable Diffusion and A1111 toolset. I am really stunned byt the results I can produce but also by the resources, tutorials, community, etc that exploded around AI technologies recently. Xenium demoscene party that is going to happen in August 2023 in Łódź/Poland […]
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Winter by Carrion/Censor Design
Przedstawiam kolejną moją grafiką na C64. Tym razem stworzoną na konkurs na party MysData w Szwecji 18-20 Listopada 2022. Jest to niejako kontynuacja poprzedniego pomysły z poprzedniej grafiki zatytułowanej Fall. Stworzone także w trybie graficznym FLI. Pliki: Z pliku readme.txt:
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Kracken prince
Let’s Kracken again… This is my entry to the Arok Party 2021 gfx competition. It started as a C64 picture with all borders opened. Planed for GubbData 2021 party, but we had crunch-time with the stallions so I didn’t make it on time with this pic. C64 versions was planed to use a lot of […]